We also added a full tutorial mode, which guides users through the interface in a game-like manner familiar to students who play mobile games regularly. ![]() Feedback from this prototype allowed us to fine tune both the design and the model while the development of the final simulation user interface was completed. In the development stage, we first built a prototype to test with students at Harvard. We needed to develop the pros and cons of various selling methods and locations in the game, and ensure that these were communicated clearly to students while still allowing plenty of opportunities for individualized exploration. Explain how you remain organized and focused on the job in front of you. In particular, this simulation required a responsive design - one that provides the same interactive experience for mobile phone and desktop users.Īt the same time, our modeler began working through the intricacies of how the model could drive student behavior in the simulation. Talk about the importance and urgency of the projects you were working on and how you allocated your time accordingly. We began with an outline, a rough backstory, and some ideas on how the model should work from Professor Roberto and Harvard Business School Publishing.įrom there, we dove into the design phase, creating user flows, layout ideas, and mockups. Screen recording for HSP 426 exploring the Harvard Business Food Truck Simulator.
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